Actions
There will be a number of action categories and/or tags. This will be used to have the action show up when certain criteria are met as well as what sort of reaction the NPC will have to it.
Most actions will have an impact on stats in some way or another. These will have the option to be clearly visible to player or not. They will be able to choose between the following options:
Blind: No indication whatsoever on the stat effects
Minimal: Will only show the most impactful or unique effects and if it's a gain or a loss
Full List: Will show every stat affected and if it's a gain or loss
Detailed List: Will show ever stat affected and the exact value it changes it by
Just because an action is visible does not mean it's a good idea to take it. Many actions will require checks against various stats and skills to determine success. Success chance and the respective stat will also be shown in a similar way to other stats beside the action depending on the selected option above.
The player will also be able to see hidden actions if they want to with a toggle. This will show every action possible the PC can take and potentially what's required to unlock it. They will not be able to select the action without meeting the prerequisites first though.
These actions will be available no matter what. They are the expected actions that anyone would be able to do. The most common ones would likely be things like [continue] when there are no actions available or the main branches to a story: [Go Left] [Go Right]
These won't usually have a story impact, but will be a means to manage your stats. Some may be common like [sleep], [Rest], [Calming breath], and so on. Other's may be opportunistic and environment dependent. [Smell the flowers].
Some may even be comical. [Go to the bathroom] where more of the time it will simply reduce strain, but there's a chance it could increase it after clicking it, but have a larger reduction in strain after hitting [Continue]
There will be many of these and most of them are simple flavor things or ways to pass the time with minimal impact on the storyline.
These are actions that improve a trainable stat. While many of them will be available by default, some may need specific criteria to unlock. A character with low Strength may not think about using a nearby boulder to work out, but one with high Strength might