The end goal of the project is expected to be large and complex as far as internal workings go, but fairly simplistic as far as gameplay.

Actions the player makes can create butterfly effects, and those all require careful planning and execution. For that, the game is intended to start SUPER small.

The goal will be to get the internal functions of the game down before the storyline and context gets added in bulk

It will go through many phases and each one is expected to take a while with no set deadlines

This is the general roadmap, but is likely to change depending on needs and roadblocks

Page Contents

1. Coming Together [Current Phase]

2. Setting the Bar Low