Everything in this document is likely to change or be reworked as development continues

Page Contents



Description


Taking place in a world that deeply respects and studies nature, is an open world choose your own adventure.

Heavy adult elements will be present in this stat management game. It will also have aspects of turn-based combat and an intricate alchemy system.

The complexities and intricacies of the game will all be wrapped tightly in a gameplay so simplistic that no tutorials will be needed, allowing the player to focus on the game and immersing themself in the deep, intriguing world laid out before them. Gameplay and mechanics will be at the forefront of the game, with a powerful story and characters created to carry it in a way that melds seamlessly.

Characters


The Player Character:

Starting out in the middle of nowhere with no memories and only the clothes on their back and a backpack brimming with supplies, the player is able to forge their own path right from the very beginning. Do they try to rough it in the wilderness without any knowledge? Do they head towards the massive mouth of a cave? Or do they call out to the group of people gathering food from some of the wild plants? The choice is always the player's, and with no real right or wrong path, the choices may prove difficult.

The appearance and personality of the pc will be highly customizable, both upon creation and through the choices made while playing.

NPCs:

The world is teaming with life in every way. The varied cities and the sprawling wilderness are home to innumerable npcs, only a select number of which will actually prove crucial and have their own fully fleshed out story lines. These will vary from NPCs that help or hinder the pc, some of which are romanceable.

Other, generic npcs will only be created for the purpose of the scene, with their stats and appearance being randomly assigned at the start of the scene and never to be seen again after their purpose is fulfilled.

Story


With this being an open-world game, the story won't be linear or railroaded. There will two main storylines. The world conflict and the pc's self discovery. Both of these, as with all quest and storylines, will be entirely optional with a multitude of paths that the pc can take to address it.