Stats that determine the way the world and NPCs react and change based on the player’s choices, time, and more.
NPCs will have their own unique set of stats to determine their reactions.
Some will be the same as the player, but not all.
The ones that will be the same
Lust, Stimulation & Pain
Unique stats
Affection, Anger & Interest
They will also have personalities that determine their reaction to the PC's personality traits
NPCs will have their own set of 'trainable' stats that determine their capabilities. While they're trainable on the PC, they'll likely be fixed on the NPCs
For generic NPCs, these stats will be randomized upon their generation, for core NPCs, they will be predetermined, with some of them having unique stats or effects to their stats
The world itself will have a fair number of stats that determine its overall state. Most of these cannot be created until the idea for the world is in place [See Development Roadmap]